

To try it out, go to Edit > Plugins > Importers, enable the glTF Importer plugin, and restart the Editor. However, you might find it works for you in select cases.

Like the FBX import process, this has been optimized for object-based workflows, and has different limitations compared to the Datasmith glTF importer. For example, you might use it to import pieces of additional set dressing that you'll use to augment your Datasmith content in your Unreal Level.įor details, you can read about our FBX Content Pipeline.Īs of Unreal Engine 4.19, there is also experimental support for importing the glTF format directly into the Content Browser using the built-in Unreal Editor importer. However, you should feel free to use the FBX import pipeline if it suits your needs. Datasmith, by contrast, brings in entire scenes, potentially containing thousands of objects, each with its materials, pivots, scale, hierarchy, and metadata, from a wide range of sources. These FBX-based workflows are optimized to support game requirements, which tend to be focused on working with individual objects. Unreal Engine offers built-in support for importing and exporting FBX files. Initial Graphics Exchange Specification (IGES)ħ.0.3 and later (Compatible with TeamCenter 11 or later) The last column, Importer Plugin, tells you which Datasmith importer plugin you need to enable in your Project in order to be able to import files of each type.įor more on this process, see Importing Datasmith Content.Īll Export Plugins, as well as all Datasmith importers in the Unreal Editor, are currently only available for Microsoft Windows platforms. The Workflow Type indicates how you package the information from your design application:ĭirect Direct means that the Datasmith Importer Plugin in Unreal reads the application's file format directly.Įxport means that you need to export the content from your application to a specific file format before Datasmith can import it into Unreal, using an exporter that is already built into your application.Įxport Plugin means that you need to install a new plugin into your application in order to export your design data into the format that Datasmith imports into Unreal. Expect changes, and we may deprecate functionality at our discretion. This page describes all the third-party software applications and data formats that Datasmith works with.ĭatasmith currently works with the software applications and file formats listed in the following table.įor each type of software or file format listed, the Status column uses the following icons to indicate the level of readiness you should expect:īeta or Experimental feature, shared with customers for testing and feedback. Formats Supported by Unreal Engine Directly
